I am thrilled to share my contribution to Need for Speed™ Unbound. 
In this post, I will be highlighting my work as a Lead Vehicle Artist on the project, from concept to shipping.
For examples of my hands-on contributions, please refer to the other Need for Speed™ Unbound posts.

- Ensured the Vehicle Art Team colleagues had a clear organizational structure and were capable of planning and executing their work to the best of their abilities.
- Engaged in close collaboration with various departments, such as Tech Art, Designers, and Engineering, to implement new features and automate previously manual processes.
- Designed pipelines and generated benchmark assets as a starting point for efficiently and effectively mass-producing vehicle parts of high quality.
- Facilitated the on-boarding of new Artists to the Team and developed an easily accessible and comprehensive knowledge base to everything related to Vehicle Art in Need for Speed™ Unbound.

Creating the vehicles for Need for Speed™ Unbound was a massive collaborative endeavor that involved the entire team at Criterion, our EA partners and our Outsource vendors.
I extend my heartfelt thanks to all those who contributed to the development of the vehicles, in particular the Vehicle Art Team, Technical Artists, Software Engineers, Art Directors and countless others.

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