Download Resume (PDF)
  • Projects
  • NFS Unbound - Vehicle Art
  • NFS Unbound - Brake-Discs
  • NFS Unbound - Tires
  • Petri Dish Earth
  • Sega Mega Drive GamePad
  • Tortoise Shell
  • Stone Pavement
  • Volcanic Field
  • Ammo Boxes
  • Prototype Helicopter
  • Damaged Tiles
  • To Boldly Go
  • BB-9E
  • Pentax K1000
  • Yahama YZR-M1
  • Mobile Phones
Giuliano Lo Bocchiaro's Portfolio Giuliano Lo Bocchiaro's Portfolio
Download Resume (PDF)
  • Projects
  • NFS Unbound - Vehicle Art
  • NFS Unbound - Brake-Discs
  • NFS Unbound - Tires
  • Petri Dish Earth
  • Sega Mega Drive GamePad
  • Tortoise Shell
  • Stone Pavement
  • Volcanic Field
  • Ammo Boxes
  • Prototype Helicopter
  • Damaged Tiles
  • To Boldly Go
  • BB-9E
  • Pentax K1000
  • Yahama YZR-M1
  • Mobile Phones

Sega Mega Drive GamePad

The goal of this little project was to try out hard-surface workflows in Substance Designer.

Procedural Hard-Surface "modeled" in Substance Designer.

Breakdown of the Height Map Creation

Clay Render

Close Up Render

Close Up Render - Clay

Mid-Distance Render

Mid-Distance Render - Clay


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Ammo Boxes
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NFS Unbound - Brake-Discs
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NFS Unbound - Vehicle Art
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To Boldly Go
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Tortoise Shell
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Mobile Phones
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Volcanic Field
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